Archive for 2008

About Suzie Downsized Gamer
February 5th, 2008 by Suzie
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Nintendo DSI have a confession to make. I haven’t owned a console for six years.

Yes. I know. It defies belief.

The reason for my lack is simple to explain: I was hopping the Atlantic on a regular basis, zipping between the USA and Europe, with only a rucksack of belongings. I had a PS2 memory card, and the games I managed to play (Resident Evil 4, Kingdom Hearts, Silent Hill 3, FF6 and FFX, Devil May Cry) I managed only in short stints at friends houses. Beating a game was rare, and often spanned years of on-off gaming sessions. I very quickly fell out of the console gaming loop.

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About Gloria Brawl Like You Mean it
February 4th, 2008 by Gloria
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Solid Sna…er… Ah Smash Brothers, the pinnacle of success every nintendo character aspires to. Where the best of the best can meet, greet, and beat the ever-loving snot out of each other. I love the series so much because it’s such a free-form way to play all my favorite characters. And most of them get serious upgrades in terms of the graphic quality I’m used to seeing them in. I also love it because the designers don’t monopolize the success of the series. They actually approached fans about which characters we would want in brawl and listened to other game directors who wanted a spotlight on their characters. Thus, Sonic and Solid Snake were born…to the world of smash brothers.

Speculation about the game abounded until it was released on the 31st in Japan. Since then I’ve been trying to get my grubby little hands on all the information and videos I can. I’m one of those people who wants to know everything about it, including what characters will be playable, even if I can’t yet play the game. Some of their character choices are, well, unfortunate, but others make me giddy in anticipation of being able to play them for myself.

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About Katt Press A To Continue
February 4th, 2008 by Katt
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One of the most popular cut scenes of all timeA couple years ago I could be quoted as saying RPG’s were the best video games around with detailed characters, in-depth storylines, and beautiful cinemas. However, it seems most video game companies today pride themselves on having beautifully rendered cinemas in their games. There are video game companies that don’t use cut scenes like Valve but other popular companies like Square-Enix use them constantly. It’s entertaining to look at a video game from a Playstation game and compare the graphics to a new generation console’s output to judge the quality’s improvement. There appears to be a growing trend with video games, RPG’s in particular, with large amounts of cut scenes and limited game play.

The question I pose to you is, “Is too much money and time going to graphical presentation that could be going into other more tangible aspects?”

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