Archive for 2008

About Monique Left 4 Dead is Going to be Killer
May 25th, 2008 by Monique | Digg | Technorati | Reddit | Stumble Upon

L4D: Zombies Attack Left 4 Dead. Iíve been following it for over a year, and I can tell you it is going to be good. Great, even. Something about zombies and Valve generally speaks favorably in my mind. Itís a pairing as epic as Romeo and Juliet or Hamlet and Ophelia. Thereís really nothing to complain about here–except for the delays.

Instead of talking about that, though, letís talk about the game. The brains behind it, the blood it promises, and the Molotov cocktails itís going to bring this November.

Letís talk about why you should be talking about it now.


About Brittany When Games Speak
May 23rd, 2008 by Brittany | Digg | Technorati | Reddit | Stumble Upon

Pauline should really learn some different words.Dialogue. You can find it in any game. Whether they are seen or read, every game has quotes; some are memorable, some are easily forgotten. Maybe we experience it while obliterating our friends on XBL, or while we’re being chased by ghouls down a dark hallway with only a baseball bat for defense. Sometimes it waits, hidden in the depths of a game’s menus, quests, inventories, narration–or as easter eggs to be discovered and enjoyed. Any gamer who has ever laughed, wanted to break things, or felt their heartstrings being tugged at while enjoying a particular game was most likely influenced by a demonstration of superb writing.


About Suzie What Makes a Game: Part I - The Little Things
May 22nd, 2008 by Suzie | Digg | Technorati | Reddit | Stumble Upon

GTA IV Cell PhoneDon’t you just love the cell phone in GTA IV? I’ve only played about an hour of the game, but I’m already in love with that feature. It is, of course, just one aspect of many. A small thing. But then it is the attention to detail, the sheer loving polish on a game, that elevates it above the crowd. You can find driving games, shooting games, and gangster games anywhere. You can’t find one with a cell phone that works as well as that though. I haven’t accessed the GTA IV internet yet, but I’ve heard it’s hot stuff - and another incredibly detailed piece of work.

When we think about the great games - the games that we replay long after the graphics are dated and the game play is old hat - it is usually some small thing that we remember. For example, take my favorite game of all time. Final Fantasy 7 had a lot to recommend it, but the thing that stood out to me was the fact that every character had an individual walk. Tifa had a bit of a mince, that belied her martial arts expertise, whilst Cid had a macho stride that made him look rather stupid when he ran. Vincent was acrobatic as hell, whilst Yuffie was a lanky teenager. The walk bled over into everything, their gestures when talking, their victory dance, and it even helped show Cloud’s change of character post-OMG-I’m-not-Zack.

For a sprite, that was some pretty incredible acting.

About Leslie Get Gone. Or, the one where game devs need to get out of their chairs more.
May 21st, 2008 by Leslie | Digg | Technorati | Reddit | Stumble Upon

Nothing feels better. Deep down, I have a burning desire to kick the shit out of a mob. Any mob. It could be a zombie, an orc, a dragon, a military officer or, hell, even the graphical representation of your mother-in-law. Doesnít matter. It could even be plural. Actually, the more the better, yes. Spread the zombie infection across an entire city. Incite the tribe of orcs into frenzied attack. Invite over your whole family-in-law.

That destruction is all well and good, especially when enacted in the company of battle companions. But see, Iíve got a problem. Iím a picky gamer. I like to be comfortable.

What makes a game comfortable to me? Iíll talk about what makes them uncomfortable.


About Gloria WoTLK is Ready to WoW Me
May 19th, 2008 by Gloria | Digg | Technorati | Reddit | Stumble Upon

God I want to touch his hairWe are smack in the era of fantastic MMORPGs. There are a lot of classics like Guild Wars, CoX, Ultima Online, etc. There are also a lot of upcoming games that show a lot of promise. Age of Conan, Warhammer– the list goes on. Promise isn’t everything, of course; a lot of hyped games fall flat on their faces. Aion, for one, is ticking me and others off due to the lack of progress with setting a retail date. Seriously, this is somewhere around the third or fourth beta, and there’s no news. Totally poor management. A general release estimate or something would tide me over, but no, nothing yet. Just more betas. Bad signs don’t bode well in such a competitive business–and MMORPGs are as competitive as they get now.

World of Warcraft, however, putters on without any hint of stopping as its competition races to dethrone it.