Archive for 2007

About Monique Character Customization in Online Games
October 14th, 2007 by Monique
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Tabula Rasa I recently tried out the upcoming MMORPG Tabula Rasa’s beta. For all the game’s flaws, and there were a lot, there was an absolutely stunning system for character customization. Nearly every feature of a character could be molded to your choosing, down to the color of sunglasses. This got me thinking—in this day and age, how much does character customization matter? How much of online video games are about aesthetics and how much is the actual gameplay?

In the past, customization wasn’t really offered to the gamer for various reasons, technology limitations being the biggest factor. Instead, it was all about gameplay and the storyline. In example, I implore you to look at Blizzard’s hit Diablo II. D2 offered no customization whatsoever; the game was about killing monsters, and having fun while doing so. Along the same vein, Counter-strike didn’t even have many options in terms of what your terrorist or counter-terrorist looked like.

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About Monique The Legend of Zelda: Phantom Hourglass Review
October 10th, 2007 by Monique
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Phantom Hourglass The Legend of Zelda: Phantom Hourglass is good. If you’ve been wondering where I’ve been, it’s gallivanting around Seattle from location to location while playing this game. I probably wouldn’t have had time to play the game had it not been a portable title and thus the genius of Zelda on handheld systems is undeniable. I mean, we all know Zelda’s good, but Zelda that fits in your backpack is way better. While in the past the series has sacrificed graphics and gameplay to make Link portable, the advent of the Nintendo DS means this sacrifice is no longer necessary. The end result is a quirky game that manages to mix the old charm of Zelda with the high paced world of today relatively seamlessly.

And yes, I know that sounded pretty lame.

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