Archive for the ‘MMORPGs’ Category

About Suzie Grand Theft Auto: The MMO? No thanks!
February 11th, 2009 by Suzie
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Sex, Lies and Video GamesA couple of weeks ago, Jon, from The Clockwork Manual, sent me an email. What, he asked, do you think about a Grand Theft Auto MMO? In fact, he did more than just ask what I thought. He wrote a post on why it would rock.

If there’s one thing Rockstar can do better than any other developer in the world it’s create a bustling metropolis that feels lived in by the thousands of characters seen roaming the streets. How easy then, would it be to see other players filling the shoes of the people you pass by in the street without a second glance. That taxi driver that dropped you off at your mission marker could be someone on the other side of the world, saving up a little more in-game cash to hire some protection. That hotdog vendor you just paid could be someone else playing a minigame in between missions.

You can read the entire email here, and he’s definitely persuasive. But somehow - I wasn’t convinced. It took me a while to figure out why, but in the end I sent him an email back. Here it is:
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About Gloria I’ll Do This Solo
September 29th, 2008 by Gloria
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Reclusin’ it upMultiplayer games are awesome and I love them dearly. Obviously, if you’ve read any of my Wrath of the Lich King previews, I’m quite fond of MMORPGs. I tend to sporadically pick up new ones like I’m at a cocktail party and they’re a plate of hors d’oeuvres. One thing that repels me from MMORPGs, however, is forced grouping. The thought of being forced to be in a party with people in order to get anywhere makes me scream.

Do I like to be in groups? Yes, when the mood strikes me or I find a leveling partner I like. Do I want to be in a group the entire time I’m playing? About as much as I want to write a twenty page paper on the chemical symbol for lead.

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About Gloria What Can MMOs Bring to the Table?
September 15th, 2008 by Gloria
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Pretty but shallowMMORPGs seem to be the new ‘it’ game platform. It seems like almost every company is falling all over themselves to try and get a nice piece of that massively multiplayer cake. Subscribers come and go, each one looking for something a little bit different. What sets a certain MMO apart from others depends on the person playing it. For example: Some people hate PVP while others simply can’t get enough of it. With this in mind, most companies strive to make their game something special. Something people will want to play even if the game itself is slightly less than desirable in other areas. What sets an MMORPG apart?

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About Leslie Get Gone. Or, the one where game devs need to get out of their chairs more.
May 21st, 2008 by Leslie
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Nothing feels better. Deep down, I have a burning desire to kick the shit out of a mob. Any mob. It could be a zombie, an orc, a dragon, a military officer or, hell, even the graphical representation of your mother-in-law. Doesn’t matter. It could even be plural. Actually, the more the better, yes. Spread the zombie infection across an entire city. Incite the tribe of orcs into frenzied attack. Invite over your whole family-in-law.

That destruction is all well and good, especially when enacted in the company of battle companions. But see, I’ve got a problem. I’m a picky gamer. I like to be comfortable.

What makes a game comfortable to me? I’ll talk about what makes them uncomfortable.

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About Gloria WoTLK is Ready to WoW Me
May 19th, 2008 by Gloria
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God I want to touch his hairWe are smack in the era of fantastic MMORPGs. There are a lot of classics like Guild Wars, CoX, Ultima Online, etc. There are also a lot of upcoming games that show a lot of promise. Age of Conan, Warhammer– the list goes on. Promise isn’t everything, of course; a lot of hyped games fall flat on their faces. Aion, for one, is ticking me and others off due to the lack of progress with setting a retail date. Seriously, this is somewhere around the third or fourth beta, and there’s no news. Totally poor management. A general release estimate or something would tide me over, but no, nothing yet. Just more betas. Bad signs don’t bode well in such a competitive business–and MMORPGs are as competitive as they get now.

World of Warcraft, however, putters on without any hint of stopping as its competition races to dethrone it.

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About Monique The Best Games Never Made
April 30th, 2008 by Monique
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Night Elf As internet gaming grows more mainstream by the day, every company is looking for the next big idea to cash in on with a multiplayer mode. With Age of Conan and Warhammer Online coming out this year, the MMORPG market is very alive, if not exactly promising. Still, one has to wonder–what if there were something more? Something a little different? Something not a rehash of a rehash its with pretty ponies and stone castles?

For a while I’ve thought about it and done nothing, forsaking the genre completely and daydreaming of Left 4 Dead. That all changes tonight, however, because tonight I present you the top five MMORPGs that don’t exist. In all likelihood they’ll never be made, but that doesn’t mean they shouldn’t. Because I know I’d buy them and you would too.

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