Crisis CoreJuly 17th, 2008 by Suzie
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For the Final Fantasy 7 fan, there is no question about whether or not they should purchase Crisis Core. Even if the game was a hastily assembled, inferior mess, it would still be have to be added to the collection.
Luckily, it isn’t that bad. It isn’t great, but it’s not bad. Yes, it does suffer from a few problems, problems that have become endemic to Square Enix, and all their current titles. Specifically, an over reliance on extended and unskippable cut-scenes that do not always advance the plot, and a battle system that requires little more than hitting X repeatedly, and occasionally remembering to cure. You have more options than this, but enemy intelligence is lacking, and the fights themselves so easy, that you don’t need to avail yourself of any of the more advanced combat options. In addition to that, most of the more powerful options (limit breaks, summons etc) are controlled by the DMV, essentially a slot machine. The result is wasting powerful moves on weak enemies, or at the end of battles. This random element is very frustrating and removes any sense of strategy. It’s also somewhat jarring to keep having control pulled away from you without warning.


Our top stories in the video game industry today are as follows: “GTA IV to bring about the world’s first age of peace,” “GTA IV donates $10,000,000 to various charities,” and “GTA IV has cured cancer.” Tee-hee. You’re right. Those are gross exaggerations. 



Fandom. All games have a positive fandom following. That’s the people who make kick-ass websites and wallpapers and avatars, or construct painfully detailed walkthroughs for you. Without these guys, games would be a lot more difficult - especially when you’re missing that one Dalmatian puppy / heart container / summon, and you’ve searched every damn level twenty times over.