Grand Theft Auto: The MMO? No thanks!February 11th, 2009 by Suzie
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A couple of weeks ago, Jon, from The Clockwork Manual, sent me an email. What, he asked, do you think about a Grand Theft Auto MMO? In fact, he did more than just ask what I thought. He wrote a post on why it would rock.
If there’s one thing Rockstar can do better than any other developer in the world it’s create a bustling metropolis that feels lived in by the thousands of characters seen roaming the streets. How easy then, would it be to see other players filling the shoes of the people you pass by in the street without a second glance. That taxi driver that dropped you off at your mission marker could be someone on the other side of the world, saving up a little more in-game cash to hire some protection. That hotdog vendor you just paid could be someone else playing a minigame in between missions.
You can read the entire email here, and he’s definitely persuasive. But somehow - I wasn’t convinced. It took me a while to figure out why, but in the end I sent him an email back. Here it is:
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If you’ve been a follower of my posts since my time at Girls Don’t Game, then you probably know by now that rhythm and music games hold a very special place in my heart. With that said, I’ve been a fan of Guitar Hero since I was following the success of Guitar Freaks in Japan. I’d always wished we could have something similar Stateside. And one magical day, I got my wish: Guitar Hero was born.
We’ve all been there. We’ve all sat in the lobby listening to some wannabe rapper spouting lines about popping caps in people’s (fill in the blank), or that kid who isn’t even old enough to be in the game to start with. And some of us have even endured hounding from members of the opposite sex hoping to get some pictures or voice chat for their trouble.
After finally obtaining my Xbox 360 this past May, I was instantly entranced by the achievement system put in place. Having witnessed friends racking up points for their gamerscore, I always knew it was something I’d be quite interested in. With every new game purchase, a door was opened to the potential of a usual 1k of gamerscore to be added to my online persona. 
It’s inevitable that in the future we’re going to see more Lego titles, because of the previous success that they’ve had. Just look at Lego Star Wars, and most recently, Lego Batman. They take what starts out as a mature, established concept and cute it up with enemies exploding into brick pieces, remove what could be extraneous dialogue and substitute it with adorable mumblings akin to Simlish, and some of the sweetest pantomime I’ve seen on characters since Final Fantasy VII.