HeroOfTime2938June 20th, 2008 by Brittany
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I like to try to get to know my competition. Get into their heads, figure out their personalities–size up the competition if you will. It’s an important pre-game ritual. I’ll look over gamercards, avatars, character choices, and most importantly, their names. Sometimes, I find genuinely creative and interesting names.
This past weekend while I was drinking Sierra Mist and trying to keep food down, the Call of Duty 4 double XP event was going on. Now, I don’t really care about my rank, as I’m never going to play it online enough to ever have to make the decision to prestige, so I wasn’t concerned. I did, however, want to get to at least a respectable enough rank to stop hearing insults every time I entered a game.
Video games, aside from being my passion and the best way I can think of to spend my free time, are always packed with items, superpowers, plot devices, and vehicles that I wish I had.
Princesses. For the most part, they’re nothing but trophy wives for video game protagonists; vapid and spineless girls akin to supermodels. Many, aside from their glowing cardboard cut-out personalities, are also great at providing little or no help in sticky situations that they frequently get themselves into. Furthermore, after risking life and limb for these harlots, the biggest reward you get is a peck on the cheek. Well, okay, sometimes, you also get some sickeningly cute giggle or a bat of an eyelash. Sometimes. That’s if you can manage to behave.
Dialogue. You can find it in any game. Whether they are seen or read, every game has quotes; some are memorable, some are easily forgotten. Maybe we experience it while obliterating our friends on XBL, or while we’re being chased by ghouls down a dark hallway with only a baseball bat for defense. Sometimes it waits, hidden in the depths of a game’s menus, quests, inventories, narration–or as easter eggs to be discovered and enjoyed. Any gamer who has ever laughed, wanted to break things, or felt their heartstrings being tugged at while enjoying a particular game was most likely influenced by a demonstration of superb writing. 