Review - Call of Duty: World at WarNovember 28th, 2008 by Brittany
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Bound and helpless in a tiny hut surrounded by fierce Japanese soldiers, you watch. You watch as a fellow soldier is grilled for information by a cigar-smoking general who would give up his own life for his Emperor. When your Marine brethren won’t give in to their relentless torture, he receives a searing hot coal to the face. As he spews blood all of the face of his interrogator, his life is quickly ended by a violent slashing of his throat. All you can do is look on in horror as you realize that the soldier coming toward you is about to offer you the same fate.
Just as you come to the realization that your time serving your country has come to an end, a glimmer of hope appears. A knife slices cleanly through your captor and he falls over, dead. A stream of Marines enter the rundown tent and offer you a weapon with which to exact vengeance on the Japanese soldiers who trapped you there. With that, the explosive campaign to Call of Duty: World at War begins.
If you’ve been a follower of my posts since my time at Girls Don’t Game, then you probably know by now that rhythm and music games hold a very special place in my heart. With that said, I’ve been a fan of Guitar Hero since I was following the success of Guitar Freaks in Japan. I’d always wished we could have something similar Stateside. And one magical day, I got my wish: Guitar Hero was born.
It’s that time of year again.
We’ve all been there. We’ve all sat in the lobby listening to some wannabe rapper spouting lines about popping caps in people’s (fill in the blank), or that kid who isn’t even old enough to be in the game to start with. And some of us have even endured hounding from members of the opposite sex hoping to get some pictures or voice chat for their trouble.
After finally obtaining my Xbox 360 this past May, I was instantly entranced by the achievement system put in place. Having witnessed friends racking up points for their gamerscore, I always knew it was something I’d be quite interested in. With every new game purchase, a door was opened to the potential of a usual 1k of gamerscore to be added to my online persona.