Interview with Chris Millar of DarkStar IndustriesAugust 22nd, 2008 by Brittany
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With all the negative press that the upcoming PSN title Fat Princess has been given (and for no good reason), we thought we’d go to the source and set some records straight. In this interview I talk to Chris Millar, from DarkStar Industries, on behalf of Girls Don’t Game. He was nice enough to provide us with some answers to some questions we had. If you think Fat Princess looks impossibly fun like we do, or if you’re one of those people who finds it offensive on all counts, read on anyway. You may surprised what you find.
Brittany: What inspired you guys to create this title exclusively for the PS3?
Chris Miller: When we first demonstrated the idea to the team over at Sony, they immediately saw the potential in FP and then asked us to see more. Shortly after that, we put together a little playable demo and they loved it. With their support and our drive to create something unique, Fat Princess was born and began to grow into a big heavy multiplayer title for PSN.
Brittany: Is it always going to be an exclusive? Do PSP and DS owners have hope for a port?
Chris: Being a Sony published game, it probably won’t be on any other platforms that aren’t under the Sony umbrella
Brittany: Enough about the game for a few, what are some of you guys’ favorite titles? What are you guys enjoying at the moment?
Chris: We’re playing a little bit of everything, old and new. Currently we’re playing TF2, some PixelJunk Monsters, GTA IV and anticipating the release of LittleBigPlanet…that Kratos Sack Boy is just too damn cool! A few here are also checking out a bunch of new apps on the iPhone, like Aurora Feint.
Brittany: How do the maps play into challenges for Fat Princess - like in the popular FPS, Counter-strike, there are different modes of gameplay. What kind of maps will Fat Princess use? Will users ever be able to make their own someday?
Chris: We have several game modes in FP including Rescue the Princess, Team Deathmatch and Invasion. Each map is designed to work with all game modes, but with added tweaks to ensure each environment contains different strategies for the different game rules. The maps have a great variety with some environments designed to be smaller and tighter for maximum confrontation, whereas others are larger with lots of secret paths and hidden shortcuts to discover.
Each environment is based on a set theme, with each theme containing its own unique gameplay features and strategies for teams to discover. There are island maps with tides that affect gameplay, and volcano maps with lava that moves and explodes to change the battlefield, and some others that are yet to be seen. In short, we wanted the game to just be fun and exploring different themes for the maps allowed for gameplay to be a lot better. We have spent a lot of time with the map creation to ensure the gameplay evolves as players discover the nuisances of each level.
Although we’d love players to add to the map creation process, the maps in our engine are pretty complex. There are also a lot of gameplay balancing and tweaking that goes into each map, as it’s important that all the resources and layouts for each side are well balanced for a fair and fun experience.
Brittany: The beauty of Fat Princess is it’s such a basic and fun title. Sometimes the simplest things are the most fun, like Solitaire. What did Fat Princess start out as in conception–capture the flag with a twist? A tongue-in-cheek remark about obesity?
Chris: Fat Princess started out as a simple castle siege game. We had originally envisioned a game where you storm a castle with your friends, and how fun that would be. As the game evolved, we thought, well, what do you want to do once you storm the castle, why are you trying to get in? The whole idea of capturing royalty fitted perfectly and it was a concept that quickly gained ground. Once we had the base, the rest of the ingredients came thick and fast. Add team cooperation, class based hats popping out of machines, castle upgrades, fun toys to build, dynamic environments, an awesome art style, 1 bucket of humor and cake and “tada!” you get Fat Princess.
Every step of the way the game has been designed to be light-hearted and fun, a pick up and play experience where players could dive straight in and start destroying the enemy. That said, the game is
also designed to have hidden depths and strategy for longevity. The game is like a great big cake, super tasty frosting on the top for an instant sugar rush, but dig your teeth in and you will discover the amazingly delicious center that just makes you want to eat it all up.
Brittany: Will there be a ranking system in place as with Call of Duty 4?
Chris: Fat Princess does contain both a ranking system and PS3 trophies, plus other ways for players to have bragging rights about their mad skills. The ranking system will also be used for match making to ensure games contain players of equal skill to maximize fun and challenge of the experience.

Brittany: Tell us your reaction to the negative attention the game has earned–were you expecting people to react in the manner in which they have?
Chris: We were surprised. But, with the game winning a number of awards including Best Downloadable Game from IGN, it definitely got the attention of the negative bloggers out there. It was also funny that during the onslaught of MASSIVE E3 announcements, where so many big-budget titles were shown, that the press was storming the Sony Press area to find out more about this game called Fat Princess. The reaction from those able to get their hands-on the title was very positive, and it was cool to see that people were having fun playing the game and found it refreshing, especially so early in the development.
It was also wild to see that we had created a game where characters take arrows to the head, die horrible exaggerated deaths, bled out all over the place and then we hear that people were horrified to see a princess being handed a piece of cake. LOL! People took it to allkinds of extremes that she was being force fed, that she couldn’t be rescued, etc. That just isn’t true.
Brittany: Anything you’d like to say to people who are enraged about your game and its title?
Chris: Those who think we’re making social comment on the health of society have no idea how many Pop Tarts we go through in a week! Those maple brown sugar ones are simply amazing. But seriously, can’t we just Feed the Children and Save the Whales?
Brittany: Thanks for the interview. Anything else you’d like to say to Girls Don’t Game?
Chris: Thanks for your time, we’re looking forward to hearing about your hands-on impression after Fat Princess ships next Spring 2009.
And there you have it, everyone. Perhaps a bit more light has been shed on this “offensive” game and its creators’ intentions. All I know is that I’m definitely going to be checking it out. If anything, I was sold on the fact that these adorable little characters are going to die horrible, twisted deaths. That puts a smile on my face.
After getting information straight from the source, does this game seem a bit more plausible to you? Do you feel that it’s still promoting the stereotype that fat people are hilarious? Perhaps, like me, you found this whole fiasco to be a bit ridiculous and unnecessary, and this interview sealed your decision to purchase the game. Whatever you have to say, your opinion’s always valuable to us as well as the good people over ar DarkStar Industries.

August 22nd, 2008 at 11:38 am
Firstly, did he actually say “LOL” out loud?
But on a more serious note although I think that people were entirely wrong to criticize the game I think it highlights a problem in the industry of a lack of female game designers in the public eye. I’m not saying by any means that there aren’t any number of extremely talented females working in game design but simply that they’re names aren’t as well known as the likes of Dennis Dyack or David Jaffe for example.
Over time though, I believe this will change as the world of gaming expands.
August 22nd, 2008 at 6:34 pm
That was a great interview Brittany, and a good idea as well. It’s great that when we see potential in something that others find offensive we try and stand up for it. This is a good way to get attention to the true intentions of the game.
It was also very good! Nice read.
~Meg
August 23rd, 2008 at 9:03 am
I so badly want to play Fat Princess
It sounds so cute XD
August 23rd, 2008 at 10:14 am
I’m looking forward to Fat Princess.
I do think it’s a shame that there aren’t more strong, fully clothed female characters in games, and perhaps characters which look like they’ve actually eaten in the past year, but that doesn’t mean I find this game offensive. An overfed girl doesn’t help portray girls or fat people in games equally, but I certainly don’t think it makes things any worse. It’s just a novel, original concept, and it sounds like it will be fun to play too.
August 23rd, 2008 at 6:33 pm
“Perhaps, like me, you found this whole fiasco to be a bit ridiculous and unnecessary, and this interview sealed your decision to purchase the game.”
Uh huh, that’d be me. I can’t wait to play it! I love the art style. The blood-splattered flowers and bridges are so cute.
August 24th, 2008 at 2:02 am
Can’t wait for it come out. Hard to believe such a cute looking game as so much blood and gore. I think that just adds to my tastes.
August 24th, 2008 at 8:24 am
I haven’t really read my fair share of the wank on this game, only a few posts. Well, let me preface this by saying that I think that Fat Princess looks like it’ll be really fun and I look forward to playing it. What gets me about this whole “omg the princess is fat u r makin fun of fat pplz” thing is that people are completely ignoring every other aspect of the game that could be viewed as politically incorrect. This is kind of a backward sort of argument since I have no problems with the game, but for logic’s sake… You have what looks like child soldiers getting bloodied up and asploded, and you’re whining about the fat chick who likes cake? Let’s pick the right thing to harp on before we start spamming the internet, thx.
Anyway, like I said, I want to play this game. I’ve never been one to take what is intended to be lighthearted humor seriously or personally. I’m happy they don’t think they’re stepping on anyone’s toes with this game because it looks like it’s going to be a lot of fun and I’d hate to see them stop production. At least the people giving it negative attention are spreading the word about the game. I wouldn’t have even found out about it if it weren’t for the people complaining.
I want cake.
August 27th, 2008 at 8:36 pm
Can’t understand why anybody would be offended by this. But man, that guy sure loves talking about cake.
August 30th, 2008 at 1:52 pm
Maybe reading a well-written explanation of the other side’s reasonings would help you out there, Roo. It seems lots of people are mocking and being baffled at them without really even listening to what they’re saying.
http://www.feministe.us/blog/archives/2008/07/23/well-that-was-bound-to-happen/
September 1st, 2008 at 12:59 pm
In response to the content of Pai’s post: I actually posted an editorial on gamingangels.com about the game and I used a lot of references that I found. In my opinion they’re overreacting about something that is, in effect, quite harmless. Kind of like the contraversy(sp?) about the use of the word “retard” in Tropic Thunder. In today’s world people are finding less to complain about and the thing that affects them the most are things that are relatable.
Long gone are the days when people would band together for REAL causes like curing cancer or things like that. Now it’s FAT people in VIDEOGAMES. These people must be Republican, because they can’t seem to find anything important to fight about.
~Meg
September 2nd, 2008 at 1:26 pm
If you read the blogs who made a criticism of Fat Princess (namely Shakesville, which was the most linked one, it seems), you’d see they talk about quite a variety of important issues, actually. Most of the frothing outrage I’ve seen has been coming from overdefensive members of the other side who seem incapable of allowing people to make a socio-political observation about a video game without feeling personally attacked, and viciously attacking in response.
If we really want games as a medium to be seen as ‘art’ and worthy of respect, we have to be willing to hear people dissect, criticize, and analyze social themes and issues in games without flipping out about it. For people who analyze cultural concepts and media, it is far from being ‘petty’ to see games as a valid piece of culture to talk about.
September 4th, 2008 at 6:38 am
Reminds me of a cute diablo game (if there is such a thing) with the mobs just lining up to be killed.