About Gloria Games Scarred Me For Life!
August 11th, 2008 by Gloria
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Ecco - yeah, you’re gonna drown. Before anyone runs to Jack Thompson to use me as an example of games being a bad influence, allow me to explain. Gaming has been a staple of my life since childhood. Back in the days of blips and bleeps and tiny little pixelated characters, I was an unusually impressionable child. I watched movies like The Changeling and The Amityville Horror, and attempted to play some of the more grisly games that were allowed at the time. Like a suicidal moth to a particularly hot flame, I would just keep going back without realizing the potential long-term damage I was doing to my overtly fragile psyche.

Now don’t get me wrong, please. I’m not blaming any of my irrational fears on games, movies, or any facet of pop-culture. I’m just pointing out a potential reason why, when I feel a particular way or in a certain mood, I think back to certain games of my youth and wonder “What if?”

Most of us can recall the old platformers of yore. Back in the original Sonic the Hedgehog days, most games either didn’t bother to add water levels or didn’t have the space to add any sort of swimming failsafe. Because of that - most of the levels that did have water in them had it as a tiny pool that would somehow instantly drown your character if they touched it. “Hm, yeah, gonna take a dip to cool myse-OH GOD WHY DOES THIS KEEP HAPPENING!”

As more designers made games with a little more depth to the water (pun intended) the swimming system went from instant death via poison water absorbed through the character’s pores to you better freakin’ find a way to breathe underwater or you are going to watch your character die a slow, agonized death due to lack of air. Games like Ecco the Dolphin brought the needing air thing to a whole new level due to the way the entire freakin’ game was underwater and yet they gave you one of the few sea creatures that doesn’t have gills. It was a fun game for sure, but many a level was spent with me cursing the fact that Ecco was dead just a few scant inches from the surface of the water because I hadn’t made it in time.

Admittedly I’m not scared of water. Really, I’m not. However, I am quite afraid of the deeper parts of the ocean. Common sense tells any intelligent human without scuba gear to not go near water when you can’t see the bottom, but oddly when I play World of Warcraft and get close to the edge of the really deep water, I start to feel my heart beat more frantically as well. I petitioned to get them to add a set of water wings or floaties to the game, but to no avail.

So when I do see those pictures of the depths of the sea, where the fish have strange growths and you can’t see anything but black pitch in all directions, I tend to think back to those days of watching Sonic frantically flailing in the water as his lungs filled with fluid.

Everyone has their one or two completely irrational and incredibly powerful fears. The biggest of mine would be dolls. I don’t mean those hideously grotesque and malformed things that pass as the most popular toys right now (Ugh, Bratz). I mean the oldschool porcelain dolls with the haunting glass eyes and creepy features. The kind of dolls that you look at and just know that they’re stealing your soul as you do.

A while ago I thought back to what could have possibly caused such a bizarre fear. After all, some people love those types of dolls and actually collect rooms full of them without a second thought. After a couple of days I realized that my love of the old computer game The 7th Guest may provide the missing clue that I was looking for.

Back in the day I would go over to my best friend’s house after school and we would giddily sneak into her parent’s room to play The 7th guest on their computer. That game may not seem very intimidating to an adult, but to an eight or nine year old it was scary as Hell, especially because they used real actors and very realistic graphics at a time when I was used to seeing Mario hopping around on a 2-D screen.

Several points in the game had us actually shrieking and running from the room. Specifically I can recall the cut-scene with one of the guys melting, which caused us to leave and not return for at least an hour.

Dolls, it’s the dolls!The main plot point of the game was that crazy toymaker Stauf made his dolls with a powerful biological agent in them. Eventually the girls who got them would die, clutching their dolls, and their souls would become trapped in the doll and subsequently in Stauf’s mansion. The opening cut-scene along with another cut-scene explains the full story in detail. The second cut-scene involves two of the characters stumbling into Stauf’s doll room and hearing, much to their horror, the cries of the children coming from the dolls.

Quick reminder. My friend and I are eight and nine years old. Yeah. We pretty much ran screaming into the night.

In the end I love all the games dearly. Quirky fears are just quirky fears and are better left unexplained. Though it is fun to think back to my childhood and wonder, “What if?”

9 Responses to “Games Scarred Me For Life!”

  1. William Says:

    Perhaps this will do something to assuage your fears: http://blogs.wsj.com/law/2008/07/17/mattel-looks-to-reap-damages-in-bratz-win/

    Seriously though, I remember being terrified of playing Ecco the Dolphin. SO STRESSFUL.

  2. Kettu Says:

    Haha, yeah… I’ve a few irrational fears that stem from video games. The series that “scarred me for life” the most is Silent Hill. I am unsettled to ride in small-ish elevators now due to the part in SH2 that you go in the service elevator, the weight limit alarm goes off, but it’s just you inside… I actually had to turn off the game, turn on the lights, and take a break. @_@ SH3 made me get the creeps when I see carousels closed down for the night (with no one riding them and all of the horses just sit there motionless..with their big unblinking eyes…) which isn’t an uncommon sight to see at an entertainment plaza I tend to frequent at the late hours.

    Thankfully the carousel one has kind of ebbed… But the elevator fear still remains. :S

  3. GeorgeR Says:

    I can’t think of any fears I may have derived from games (other than if there’s ammo or health paks in the middle of an empty area, it is a trap and you are going to die) but they did give me lots of hero complexes.

    Gotta save the world, gotta save everyone around me, and gotta do it while being a brooding douchebag OR a lovable scamp.

    I hate you videogames. Haha

  4. Nick Says:

    First time I’ve heard of someone being scarred by Ecco.

    I recall being five or six years old, though, and spending many long nights terrified of the venus fly-traps (a la Mario) under my bed. It got to the point where I was vaulting off the mattress at night so they couldn’t reach my ankles.

  5. Alison E Says:

    My friend Cal and I were watching her partner play the first Fatal Frame game. He opened a door he had opened several times before. This time there was a ghost behind it.

    We screamed and grabbed onto each other.

    He insists on playing all survival horror games with the lights off, after dark.

    It is awesome.

    I was traumatized most heavily by the eight-bit game Crystalis, in which you have to tell a fluffy pet rabbit his owner is dead and will never come back for him. :(

  6. Eva E. Says:

    Oh god it feels just like you are writing about me about the dolls. I have this quirky fear about dolls and specially those porcelain ones, they just seem to eat you up from the inside out and its practically impossible to turn away from one once you have locked yourself onto one..

  7. Jacob B Says:

    I have the same water fear, I am assuming that it is from any of the video game characters that have been sent to an early grave with lungs filled with water. Either that or in the Star Wars The phantom menace game for the computer when you go in the underwater city all the stuff that swims around used to scare the crap out of me and I would have to stop playing for about 20 min.

  8. Roo Says:

    I can’t believe you mentioned 7th Guest, lol. I’m impressed. I remember seeing that in a magazine when I was younger and thinking about how scary it must have been. I’ve always wanted to play it since. And I have an almost identical experience with playing Night Trap on a friend’s parents’ 3DO. What the hell did these parents have these games for anyway?! lol…

    Splatterhouse 3 scared me when I was younger, and it still scares me now.

  9. Dee Says:

    I used to love watching my father and grandfather play Doom II and Half-Life. It was so much fun.

    Until I had to go to sleep. I’d close my eyes and suddenly there was a gun or something in front of me. I liked watching them play, but it scared the hell out of me to imagine myself doing it.

    Because of the my first FPS that I’ve played was Halo 2, and that was a while after it came out. I haven’t the money to try any other FPS games, and even then I’d feel like I’d have to rent it because the idea of having to collect health, instead of just ducking for a bit, concerns me.

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