What Makes a Game: Part III - The GraphicsJune 19th, 2008 by Suzie
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Okay, listen. I know that graphics aren’t the be-all and end-all of games. I know that it isn’t just about polygone count and realistic physics simulation. I agree, it’s a pain in the ass when a new game comes out and you can’t play it because your six-month old computer just can’t hack it. I do realise that stories were just as gripping, characters just as appealing (maybe even more so) back in the six-bit pixel-era. I was there. I played them. I get it.
But you know what? I fucking love graphics.
Yes, I admit it. The water effects in Bioshock make me happy. They are pretty. They are, well, watery. Sometimes I would just stop and admire them for a while, before moving on. I love water, I love grass, I love blowing hair and realistic movement.
I love them the water effects in Bioshock the way I love the opening cinematic to Final Fantasy games. Because they rock. In terms of sheer panorama, imagination and style, Squaresoft takes my breath away. I hate Tidus. But I’ll be the first to admit he looks good.
Yes, I hear you. But c’mon. Are you telling me Final Fantasy 7 would have been the same without the dark, industrial-urban cityscape of Midgar?
Then there’s the whole soft-shadow, dynamic lighting, motion-warping gaming goodness. Crysis did it, and did it good. No, I haven’t played the game - my laptop barely coped with Bioshock - but I like to watch the videos. One day I’ll upgrade, and then that jungle will be mine! All mine!
Tell me that you’ve never been sold on a game because of it’s graphics. Not even once? Not even a tiny bit? They don’t have to be photorealistic to work. In fact, I like the cartoony, the stylised, and the somewhat anime-esque even more. After all, I play to escape the real world, I like it to be a bit shinier. What about Ratchet and Clank? Now there’s a series I like the look of - and the latest release Ratchet & Clank: Future Tools of Destruction? It looks good. It looks Pixar good. And that’s saying something.
Yeah, okay, great graphics don’t always make for a great game. Just look at Lair - beautiful flying dragons, awesome fantasy-eque graphics, and a control system that sucks big ones. But, assuming at least competent gameplay, and a reasonable story, graphics can make an otherwise ordinary story stand out from the crowd. Want an FPS? They are ten a penny. But do any of them look as good as Call of Duty 4? Not in my opinion - and COD4 is now FPS of choice.
It isn’t just about great graphics though. It’s also about style, and the overall feel of the game. To go back to one of my favorite games of all time, Grim Fandango takes inspiration from paper dolls. It looks great. It works. It’s different, and it adds that extra bit of awesome to an already stellar game.
Yeah, the old games were classic. But when you go back to play them now, don’t you dream about a remake? Don’t the Nintendo DS versions of those old faves look pretty damn nice? Isn’t it good to see Lara Croft with 5000 polygons instead of 300?
So, all you graphics-bashers. Leave me alone with my eye-candy. I want more reflections, more shadows, more ripples, more expressive faces, more dynamic skeletons (and better acting), more water, more hair and more grass.

June 19th, 2008 at 7:27 pm
Oh, man. My friend told me he saw his friend playing COD4 and thought it was a movie, and I believe it. And in MGS4, the way the characters’ clothes ripple while they’re near a chopper? Seriously, my heart melted. I feel you.
June 20th, 2008 at 2:06 am
Sure, if developers don’t sacrifice gameplay or story for graphics like they did with Crysis, good graphics are always a welcome change. The main reason I play TF2 is because of the toon graphics. I just don’t like realistic graphics at all.
June 20th, 2008 at 2:54 am
I am in complete agreement on this one. Yes, a game with nothing but flash is bad, but good graphics make an experience that bit more delicious and immersive - I am certain I’d not be quite as drawn into Mass Effect if it wasn’t so damn pretty.
June 20th, 2008 at 5:28 am
Back in the 80s when most of us were playing Crazy Kong and games of that ilk, along to the arcade came laser-disc games. These had incredible graphics, but unfortunately were complete rubbish. They didn’t last long.
Nowadays we can have the graphics as well as the gameplay, but unfortunately when manufacturers (and console maufacturers in particular) bring out new systems, everyone expects that games on that system must be pushing the graphical envelope to the max. If it isn’t then reviewers start crying that ‘it may as well be on the PS2, why should I spend my money on this?’.
What we often end up with is a beautiful-looking game, but shoddy gameplay. Is it too much to ask for both?
June 21st, 2008 at 2:22 am
It’s a shame that some series put graphics first, then others totally ignore graphics. Zelda’s one of the few constants graphicwise; their cellshaded stuff gave it a lot of character, too.
June 21st, 2008 at 3:48 am
Graphics matter sooooooo much in games, but so do controls. Team Fortress 2 is one of my favorite newer releases for its graphics and controls - it’s a win-win, no doubt.
June 21st, 2008 at 3:59 pm
“Yes, I admit it. The water effects in Bioshock make me happy. They are pretty. They are, well, watery. Sometimes I would just stop and admire them for a while, before moving on. I love water, I love grass, I love blowing hair and realistic movement.”
Thats so me! I always just sit there looking at the grass move and stuff. They have to want us to do that.. I mean they put SO MUCH DETAIL into that crap.. you gotta admire it. They spend, like 50 million hours just animating leaves waving..
I’m not a graphic whore though.. it wont make or break a game in most cases.. but I do try to appreciate the good graphics when I see em. Even with cel-shaded, I love how perfectly it flows.