About Monique Don’t Port Me, Bro
May 31st, 2008 by Monique
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I don’t like console to PC ports of video games.

Resident Evil 4: Great Game, terrible on the PC. You’ve probably played one or two, maybe even lived to tell the tale. You probably dislike them, too. Recently, Resident Evil 4 had a port by Ubisoft that was so horrible players couldn’t even play the purchased game without downloading mouse hacks to straighten up the awkward aim and messy controls. I don’t know about you, but I like to be able to play the games I buy right out of the package after a short install—not after hours scouring the internet for fixes upon finding Ubisoft’s homepage link to the hot fix dead. I also like to be able to use my mouse when playing a game involving shooting in real time. Somehow, while transferring it from the Gamecube and PS2 to the computer, Ubisoft managed to completely deface one of the best games of this decade almost two years after its initial release.

Of course, it’s not all Ubisoft’s fault. A lot of it is really Capcom’s fault for giving up its rights and encouraging a port to milk an obvious cash cow. But if you want to blame Capcom for something truly horrendous, look no further than Mega Man Legends.

Mega Man Legends: Mega Fail? MML is even worse than RE4’s port. I don’t even know how to begin to describe this game’s port, except maybe using the words “fucking” and “awful.” The list of problems the game’s port had is phenomenal. For example, when they ported the game to the computer, they ended up making the music into wav files which caused it to fail to loop properly and frequently get stuck. I can still hear the theme song skipping like a broken record, the only salvation found to be tabbing out to mute my computer’s sound since the game itself didn’t have an option to turn it off. Of course, while tabbing out, the PC version inevitably crashed and caused a blue screen. It was, in fact, common for it to crash during saves as well or demand a memory card be inserted in order to continue.

Damn, I guess I got cheated by Dell because my laptop doesn’t have a spot for a Playstation 1 memory card.

It’s not like Capcom is king of the bad ports, either, or else this article would end right here. Their PC ports of Dino Crisis and Resident Evil 3 were actually impressive for the time. No, you see, it wasn’t even the first time a gaming company had done it and failed so horribly. There were others like Capcom; others who took the leap and failed, scarring both PC and console gamers alike.

Final Fantasy VII: Sepiroth is too badass for a mouse, apparently.

Logitech Gaming Mouse Before the days of Square-Enix, Squaresoft had a dream. It was grandiose and egotistical. They wanted to not only dominate the Playstation market, but assault the computer marketplace as well. Assault is actually the best description of what they did; imagine trying to move Cloud Strife through Midgar using your keyboard arrow keys. In the PC port of i>Final Fantasy VII , the commonplace WASD wasn’t even an option and the mouse was useless. You could literally unplug your fucking mouse, throw it around, feed it to your dog, give it to your baby brother, throw it off a cliff–it wouldn’t matter. You didn’t need it, even if you desperately wanted it, and there was no option to switch to it anyway. And now that I think about it, maybe that was half the problem; if PC gaming isn’t half about the mouse, then I don’t know what it is about.

Final Fantasy VIII was a little more tolerable, I guess. Yeah, unsurprisingly Square didn’t learn from its lackluster sales of FFVII for the computer. It went on and ported the next Final Fantasy six months after the console release. Once more, the mouse sat and gathered dust. Once again, the game was ridden with bugs and instability. Supposedly smoother graphics were nonexistent and most computers stuttered to play it properly without crashing. Chocobo World: Hello, pixel blob. The only reason why it was more tolerable was it included the Japanese only port of an oddly pixilated Chocobo game called Chocobo World starring Boko, the baby Chocobo. I never played the mini-game, because it fucking sucked and Boko was about ten pixels on my monitor that I had to squint to see, but at least they added something for us American and European players who didn’t have access to a Pocketstation.

It was the thought that counted.

FFXI: GTFO, Tarutarus. Thankfully, Square stopped with bad ports of excellent games after two train wrecks. Well, if you don’t count Final Fantasy XI anyway, which I’m not, because it may be the one game in history where its port to the PC made it better. Honestly, I’d say only bad gamers played the game, regardless of version, but I played it for three months and I’m awesome so I can’t. I will say, however, that it was a bad MMORPG with a bad community and terrible party systems. Even if you liked it, you can’t attempt to justify its clumsy interface and empty landscapes. I had a further rant here I had to remove to be politically correct, but the gist was about Everquest and Final Fantasy hooking up to produce the worst demon child in the history of demon children known as FFXI. I mean, totally a knock off the Exorcist block but with the extra perks including, but not limited to: mandatory grouping, outdoor raids, and inherent racism via poor community management.

Konami also had its fair share of misses during its adventures into porting. While its Silent Hill series generally did favorably (although lacking once again in the mouse department), Metal Gear Solid suffered vastly. Ported ungracefully from a port of a port—the PS2 to Xbox to PC, to be exact—Metal Gear Solid 2: Sons of Liberty port (known as MGS2: Substance) stumbled all over itself. Like every port thus far, it once again featured poor controls that led to an unpleasant gaming experience. For some reason, it didn’t allow customization from original presets of controls, making it unplayable without a gamepad. Hilariously, the Xbox controls remained in game as well for command prompts and in the manual when describing what to do. Unpolished and unfinished, the game couldn’t ride on the series name and excellence when put onto the PC. Would it really have killed the developers to replace prompts for the joystick to the arrow key?

Or, hell, let us gamers set our own controls to make up for the developer’s bad judgment?

WoW: My Night Elf in her full T6World of Warcraft wouldn’t be so successful if you couldn’t bind whatever you wanted wherever you wanted. No arena team would work seamlessly if their Druid couldn’t add Lifebloom to the 1 key and Bear Form to a side mouse button. Or whatever they wanted. I can’t imagine having to look at the keyboard, trying to figure out which button the game had pre-assigned my abilities to. Just imagine the Druid turning to a Rogue in the middle of a match while pillar kiting, and saying, “Okay, wait a minute Mr. Undead Rogue, I have to find the semi-colon to cast Cyclone, or wait, was it the question mark?” Not only would the Druid die, but the Rogue doesn’t even know Darnassian!

Seriously, though, the game simply wouldn’t flow like it does if things were written in stone by someone who had no idea of what the player would play the game like.

And the above scenario is exactly what some ports–the really bad ones, at least–do constantly. For some reason, their developers don’t get that while console games work well with their set-up, controllers aid the process significantly. So they don’t change the controls, ignore the mouse, and make the former buttons into awkward keys. Most PC gamers don’t use controllers or even own one. Honestly, that’s the entire point of a port, to make it playable on a different platform with different tools. It’s stupid to build controls for a port for another system around the previous platform’s controls. It’s different. It’s supposed to be different. It’s okay to be different.

So why don’t they do it already?

Orange Box: Where’s the cake? When you look at the best ports–the ones that truly were equals on any system–they’re frequently not direct ports. They are different. Mass Effect, Fable, and even Grand Theft Auto: San Andreas; can you tell where the port begins and ends? Well, even if you can, it’s not an entirely rant-worthy experience or something worth analyzing. These games were released at the same time as the original game or within a six month span, and were specifically tweaked by an entirely different team. Their controls work. Mice are used–and used well. The good game ports go from a console to a PC flawlessly and gainthe feel of the platform it’s on, instead of clinging to the original platform’s controls in a new skin that simply does not fit.

In the future, I hope they learn from it. I hope ports evolve. Because I fear if bad console ports are continuously made, they will only help widen the gap between PC gaming and console gaming. They will perpetuate the misconception that you must go to the pc for one type of game and the console for another and the two shall never meet.Pills!

Someday, somehow, gamers should be able to play every game on every platform—and not get headaches. For now, though, there’s always ibuprofen.

Or vicodin.

12 Responses to “Don’t Port Me, Bro”

  1. Ephidrina Says:

    The Resident Evil 4 port was great because even if you downloaded a mouse-hack you needed to use the arrow keys in conjunction with the mouse because it was too slow on its own even with max sensitivity. You would also almost always die on the first instance of an action sequence because the R1-L1 keys were mapped so awkwardly from the movement keys/mouse. You basically had to move your hands from the extreme right side of your desk to the extreme left side in a second, and if you didn’t expect that giant tentacle to pop out of the ceiling you generally died until you could Simon Says it.

    I can almost side with the companies porting it to a platform where it will most likely get pirated for not adding in a flawless mouse system. But that doesn’t excuse the fact that even if these PC ports came with mouse functionality or even came with a controller in the box 95% of them are ridden with bugs and crashes anyways. It’s even better when these companies almost always release just one patch for these games and it’s a localization fix or something useless. Oh well.

  2. Demosthenes Says:

    I would praise games like Mass Effect for their excellent ports of it wasn’t for the whole “Check your CD key every 10 days or else your fucked” system they are implementing. Steam was bad enough, now they are just messing with us.

  3. Alnora Says:

    Playing the Silent Hill games on PC is pretty enjoyable. Obviously the console versions have better (read: easier) controls, but SH played on the PC with graphic options on high and a pair of headphones… gives such a different feeling to the game. To see and hear small details you normally couldn’t on a TV adds a whole other level of atmosphere to the game — creaks and groans, muffled sounds coming from other rooms, Heather’s man hands.

    There’s also the fan-made port of SH1, but the keyword is fan-made, thus it’s exactly the same as the PS1 version. I guess some graphical details are easier to make out?

  4. Shunal Says:

    What about the horrible horrible control scheme for Devil May Cry 3: Special Edition for the PC? I swear to god that game was bloody impossible to play without a gamepad.

  5. Daniel Primed Says:

    I have a PC port of Resident Evil 3 and it isn’t too bad except that all of the prerendered backdrops are extremely pixellated on my machine. Still it works fine and I haven’t had any major hitches.

    Metal Gear Solid 2 is just awful though. My brother bought me this second hand (althogh as new) for $10 and I wasted so much time trying to get it to work and once I kinda did the controls were just too difficult to configure.

    As for Resident Evil 4, if anyone is interested here is a list of good PC modifications for the game:
    http://www.racketboy.com/forum/viewtopic.php?t=5871

  6. Monique Says:

    Daniel and Alnora:
    That’s why I praised those specifically! :) I credited Konami for generally decent (albiet awkward) ports, and said Capcom even did well with RE3 and Dino Crisis. But my god, so many others ports of theirs were just nightmares. Total waste of money.

    Shunal–I had no idea there’d been a DMC port. I never got terribly into the series, so that’s my bad, but that sounds horrible.

    Dem, I agree it’s a lame system, but from the technical aspects they did well. It’s just a shame they’re trying to implement systems that are idiotic and harmful to PC gaming.

  7. Brittany Says:

    Okay so, basically, I loved your article. I unfortunately grew up on the FF7 and FF8 ports to the computer which I did NOT enjoy. In fact, I wasn’t even able to finish the game because I didn’t have the ability to restart from where I last left off. You see, the game crashed, and my game saves somehow got erased even though no one used the computer but me, and I hadn’t done anything at all for them to have suddenly vanished into thin air. Like I mentioned to you the other day, I did like having access to the cutscenes but then again, I could have ripped them from the PS1 disc. I was an ignorant child back then though, haha. XD

    I do know that I thoroughly enjoyed the port of KOTOR because I found the controls to be easy to use and intuitive. Of course, back then I hadn’t been used to the Xbox controller. Even still I prefer playing KOTOR on my PC. I have the sequel on the Xbox but I hardly use it because I find it to be a little more annoying to keep on using button presses all the time instead of mouse clicks.

    I have more to say, I’ll say it later though because I’m with my parents at the moment at Office Depot and I am ninja stealing their internet.

  8. Alison E Says:

    I am such a spaz about this that I can’t play emulators.

    When I play my old eight-bit stuff, it has to be on the old eight-bit, with the old eight-bit controllers. When I want to play OOT? I can’t use the compliation for the gamecube. The 64 has to come out.

    I think if I got one of the controller adapter things for the PC (or the XBOX), I could probably do emulators, but the feel just isn’t right. I think you’re quite right in that what makes a successful port is adapting it to the controls (and other things) of the system being used. No one likes to feel like they’re dealing with blocky, inefficient controls that were tacked on as an afterthought. Of course that happens in consoles too. Looking at you, Twilight Princess.

    It would probably also help if audiences are considered - it was pretty bright of Sony to re-release FFtactics for a handheld after the ridiculous success of Tactics Advance, for example. See where the audience for it is, take it there, instead of just slapping a rerelease on whatever system will pay for exclusive rights.

  9. Demosthenes Says:

    @Alison - The OoT emulation controls are TERRIBLE. Each time you hit an arrow key, you move a certain quantified distance, so you cant aim with the slingshot, hookshot, boomerang or arrows at all. This makes bosses fucking impossible since it takes 20 secs to aim correctly.

  10. Alison E Says:

    Amen, Denosthenes. Couldn’t agree more. I kept getting confused about which button did what, too.

    The Gamecube Port for MM also has a vicious tendency to freeze up when you try to turn back time. So you know, you’ve just struggled your way through the annoyingly complicated hoops and hedges of the Wedding Mask quest, gotten your little wedding mask, and you pop out your ocarina and… freeze!

    Oh, did you want to save that? Sorry, sucker, the only way to save the game is TURNING BACK TIME. Have fun doing that all over again.

  11. Matticus Says:

    Don’t forget shooter ports. I usually find them better on the PC then on the console, but that’s because I’m biased towards mouse and keyboard. I loved playing Halo on the PC. Offered me way more control and more ‘wrist’ shots. Halo 2 I’m not sure about as I don’t have Vista to play it on :(.

  12. Saffron Says:

    You kno what makes me really mad..the new games for console, Civilization. I played the demo on xbox and it seriously sucked :|

    Btw good blog, found you guys thru SU.

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