About Gloria How Much Touch is Too Much?
January 14th, 2008 by Gloria
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KyriakiWhile home for break I find myself becoming a lot closer with my Nintendo DS since my consoles are a hundred miles away and locked in a closet. Since it’s been out since 2004, I’ll assume most people reading this have likely played a DS once or twice. If you haven’t, the selling point of the device is the fact that it has two screens. The bottom screen is a touch pad. That’s the most basic of basic explanations, but I find the best way to learn about a gaming system is to actually try it out yourself.

The touch screen makes for some interesting game ideas. But how much is too much? When does innovation turn into, ’stop, just stop, seriously’? After sitting down and thinking about the DS games I’ve played over the last few years, I was able to piece together what I think about the DS and some of its games.

Okay, for myself, I have to start with Phoenix Wright. I just have to. Don’t argue with me. Phoenix Wright is a DS version of one of those old-school choose your own adventure books. You play as a defense attorney (I guess prosecution would have been too exciting) and in the first three games that would be Phoenix Wright. A mostly clueless dude who relies on the spirit (Yeah, spirit. She’s dead) of his former boss to get him through a lot of cases.

PhoenixIn this case (har har pun) the touch screen is mainly used to cycle through menu screens with profiles, evidence, etc. When you’re in court and you throw down some awesome evidence, Phoenix does his trademark “OBJECTION!!” yell. You also use the screen to sift through the witness testimony to find flaws. During the investigation portions of the game, the touch screen is used to search around crime scenes while Maya Fey makes some really annoying quips about what you find.

I love this game, not going to lie here. The cases normally start with some campy horror movie-esq scene that shows you some of the murder. After that you take the reigns and try to find out what really happened. The touch screen factors in just enough, but not too much.

Now the game that has had so many of my friends addicted for the last couple of months. The Legend of Zelda: Phantom Hourglass. First of all, it’s a Zelda game. Everyone knows talking bad about a Zelda game is going to get you kidnapped by the Nintendo mafia and killed in a cold, dark alley somewhere. The game has received overwhelming positive reviews.

It’s a direct sequel to Windwaker, which means the graphics are hideous. You play as bobblehead Link and sail a lot. That’s pretty much the whole game. I kid, I kid. There’s sort of a plot too.

I love the rest of the Zelda series. I could play Link’s Awakening over and over (and have). But this game really wasn’t for me. I’ll admit that my dislike of the graphics made me wary of it at first, so I probably went into it biased. But hey, graphics aren’t everything.

BobblelinkPhantom Hourglass is pretty much all touch screen. The buttons on the DS don’t do much except pull the map down, which you can do via the touch screen anyway. Where ever you point the stylus, Link goes. Tap an enemy, he slashes with his sword. Draw patterns to send your boomerang flying. Etc. Etc. Etcetera. At first I had fun with it, especially the boomerang. Trying to roll into the trees was a little agitating, but hey. You gotta work for that 100 rupees!

After a while, specifically towards the later action parts, I found the constant use of the touch screen really tedious. To me, it didn’t seem very precise. Getting Link to move was kind of laggy and if you move the stylus in the wrong direction, BAM, off the cliff you go. I also wasn’t fond of the constant need to tap the icons to change the item you were using. (You have to tap it on the menu to get it in a box in the upper left corner, then tap on that box to be able to use it, then tap the box again to put it away so you can use your sword again) I much prefer the old two button system and use of the start screen.

The game is definitely a fun challenge, I will say that. But I just didn’t really have anything invested in the characters or story, so I didn’t have much of a reason to press on through said challenge. I rarely played it for more than an hour or two at a time before getting bored. Especially since I had a plethora of other DS titles sitting less than two feet away from me.

When I think of the Lunar series, I smile. It sticks out in my memory due to its gratuitous use of cut-scenes, mediocre voice acting, and general comedy. The plots of the games have a special place in my heart, because who doesn’t love a sappy romance story every once in a while? Well, actually, don’t answer that.

I bought Lunar: Dragon Song for the DS in the hopes of being wowed by another great Lunar game. My first tipoff should have been that the original translators for Lunar, Working Designs, is defunct, leaving Ubisoft to localize and translate the game. Engrish and typos abound. Who needs dry wit and humor when you can have hilariously awkward sentences instead?

The game was a huge letdown to me. After playing the first two Lunar games and taking note that the dragons had the same general design in both games, Dragon Song used completely different dragons. The black dragon was a turtle thing. Granted, the game takes place 1000 years before The Silver Star Story, but Quark and Nall were two generations of white dragons and they looked exactly the same. Plus, how many times has Althena died and claimed that Lunar doesn’t need a Goddess? I’m well aware of how Silver Star Story ended, and yet, she dies in Dragon Song 1000 years earlier and assures the main character that Lunar no longer needs a Goddess or dragonmasters. Um. Okay? I guess she just felt like saying that and continuously reincarnating for a thousand years, then finally stopping.

SeriouslylolThe game uses both screens in unison during fight scenes. The bottom half of enemies are shown on the touch screen along with your menu, and the top screen has the top halves of the enemies along with flying enemies and the sky. Does it sound as awkward as it really is? I hope so. The gameplay isn’t anything special. Fight, item, run. Yep. That’s about it. This game would be the ’stop, just stop, seriously’ that I referred to in my opening.

Oh, another pet peeve before I move on. One of the designers had a great idea to make the game more challenging. And by great, I mean terrible. Every time your characters run, they lose HP. You can only run until they reach 1/3rd of their HP, then they autowalk everywhere. I can’t describe how much of a thrill it is to have to walk through every town and dungeon. Look out enemies! I’m slowly coming towards you! Hope you don’t see me coming! Yeah! Power walking, woo!

Last but certainly not least, I’m going to talk about Trauma Center. This game freaks me the Hell out, and I’ll try to explain why later. However, it’s still incredibly addictive and fun and utilizes the DS’s touch screen in a way I, personally, find to be perfect.

If the name wasn’t enough of a hint, in this game you play a surgeon. The top screen of the DS is only for conversations and keeping track of your time limit and score, which means you barely have to pay any attention to it at all. Which is nice, because the nurses operating with you have a tendency to make strange faces when they scream at you. What do you mean I shouldn’t use the forceps on the heart? Oh snap, flat line.

ShudderThe touch screen is where all the action takes place. It’s where you pick your tool, monitor the patient’s heart rate (if they flat line and die, game over!) and generally do the operation itself. Its realism is obviously not on par with real life surgery, thank God, but you are going to need common sense to get things done. You can’t laser glass shards out of someone’s liver. You have to pluck them out and stitch up the wounds. At first the chapters are relatively easy. Hey Doctor Stiles, we need you to remove glass that inexplicably got stuck in this guy’s spleen! But later when GUILT hits the scene, the game turns maddening. I mean, I’m talking chuck your DS across the room hard. And yet, it’s still strangely addicting and fun.

Playing this game is an interesting experience for me, being that I’m inherently squeamish and terrified of hospitals. That aside, something about this game makes me shudder. I think, honestly, it’s because of GUILT. The game takes place in a not too distant future and some backwards paranoid part of my brain actually thinks something like GUILT could happen. Logically? Duh, it’s just a game. Backswards brain? But what if it HAPPENS!! Yes. Yes I am crazy.

Now I imagine people who haven’t played the game are saying to themselves, “But Gloria, what is GUILT?” Well, the plot of trauma center is that it takes place in the future during a time when most viruses and diseases have cures. Delphi, a medical terrorist organization, begins infecting people with GUILT viruses and parasites. GUILT is next to impossible to cure and different strains do different things. Kyriaki is like a little bug that goes into your organs and cuts them up from the inside. Pempti freaks me out a lot too, since it makes your lungs fill with fluid while cutting them up. I have to admit, it squicks me out. But still, it’s just a game.

So in the end, take from this article what you will. I actually never leave home without my DS and a select bunch of games, ranging from Harvest Moon to the GBA versions of the older Mario games. Overall it’s a great hand-held system with a variety of interesting old, new and soon to be released games. In summation, DS goooooooooooooood .

11 Responses to “How Much Touch is Too Much?”

  1. Hazel Says:

    Personally what annoys me most is having to switch from the buttons to the touch screen for no good reason. Castlevania: Dawn of Sorrow for example - it’s one of my favourite DS games, apart from having to draw seals with the touchpad. I don’t think it adds to the game in any way, it just makes you pick up the stylus.

    And oh man does GUILT freak me out too.

  2. Gloria Says:

    That was kind of how I felt about animal crossing. You don’t HAVE to do it either way, really. You can use the stylus or the D-pad, but there were some things that practically required the stylus (letter writing for one) so I would constantly be switching back and forth.

    It seems like a lot of games just tack on the touch pad so that they can say, “AND LOOK YOU CAN USE THE TOUCHPAD!” and it’s like, come on, we’ve all played the oldschool gameboys. You don’t NEED the touchpad if you can’t come up with a solid use for it.

    And seriously…the one TV chapter where you’re in the doctor conference and the guy infected with guilt comes in and starts bleeding everywhere and infecting people…I was like “HOLY *@$@()*($ I CAN’T PLAY THIS GAME ANYMORE”

  3. Daniel Primed Says:

    My most enjoyed games on the DS would have to be the Tony Hawk games. These titles are very interesting because they use all of the DS’ features _except_ for the touch screen. They have excellent online options, voice input and use both screens. The touch screen is only used for drawing tags and designs for your skateboard.

    It really comes down to the game, a game like Elite Beat Agents is perfect for the DS yet in Zelda it might (I haven’t played it yet) grow tiresome.

  4. Scott Says:

    Good article, I enjoyed reading it.

  5. Selphie Says:

    I might be getting a DS in the future and Phoenix Wright for it, so I’m glad it’s got good reviews. :D

    That surgery game seems totally nuts. O_O

  6. Kevin Says:

    I loved Phantom Hourglass but I can see how you’d get sick of it. I really hated the room you kept having to go back through with the poisonous fog and timer because of the stylus. I’d get seen a lot by the guards since it was ultra sensitive.

  7. kPod Says:

    Trauma Center is a /lot/ of fun. Sadly, Atlus didn’t make that many copies, and as such it’s rare as hell. I had to buy mine in from the US in order to get it new.

    I never play it in front of my parents anymore, though. Because I was playing against Triti (mosaic-like GUILT), and it kept going ‘Vitals Dropping’. And the second to last time it said it, I just shouted “I KNOW, DAMNIT.” At the top of my lungs.

    I agree though, that some games simply include touchscreen because they can, and it really annoys me. Games like Cooking Mama, Star Fox Command and TC:UTF (I hope New Blood gets a DS version.), it’s integral. PW:AA and Hotel Dusk have it as an extra that just adds a little something extra, but it’s not painfully obvious that it was just added in. Some games just really get on my nerves because they added it simply because they can, and it does nothing for the game itself.

  8. Ikkonoishi Says:

    Go into the options screens on the phantom hourglass and change the option for the item usage.

    You can set it so that the items are only active when you are holding a shoulder button. Way easier.

  9. Zeno, Internetographer Says:

    I’ve always hated the touch screen. Personally, I would rather Nintendo had just made the next Gameboy.

    Unless the game uses the touch screen exclusively, there’s a good chance you’ll have to switch between touch screen and buttons throughout the game. But, from a controller design perspective, you shouldn’t have to move around much on the controller. Look at all the modern console controllers, how they’re made so that you have access to all the buttons you need all the time. The start/select buttons are out of reach, but those are almost never used as a part of regular gameplay anyway.

    The absolute worse case of this manifests itself in the atrocity of a game that is Splinter Cell on DS. Let me lay the scene for those of you who were wise enough to avoid this title: D-Pad moves. The four main buttons perform various functions that you need on a regular basis. Touch screen looks around. One of the shoulder buttons works your gun.

    It’s a nightmare to control. I found it almost easier to stick the stylus in my mouth, since I don’t have three hands.

    Granted, there are games that implement everything really well (Like Phantom Hourglass, which is one of my favorites despite its obscene shortness), but at the end of the day those titles are few and far between, and in the meantime we’re given gimmicky crap that doesn’t give any thought to the way a game should be played.

  10. Shotie Says:

    If there’s one thing I hate, it’s when they forcibly tack on a touch screen feature that feels incredibly out of place, and makes you switch from the stylus to the buttons. Now -that’s- awkward. I’d rather have it all stylus, or none at all, not a mish-mash of both.

  11. RiotMonster Says:

    I can’t believe I READ this!!

    “It’s a direct sequel to Windwaker, which means the graphics are hideous. You play as bobblehead Link and sail a lot. That’s pretty much the whole game. I kid, I kid. There’s sort of a plot too.”

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