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	<title>Comments on: How Much Touch is Too Much?</title>
	<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/</link>
	<description>Everyone knows girls don't play video games.</description>
	<pubDate>Sat, 22 Nov 2008 04:24:06 +0000</pubDate>
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		<title>By: Hazel</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-901</link>
		<author>Hazel</author>
		<pubDate>Mon, 14 Jan 2008 21:08:50 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-901</guid>
					<description>Personally what annoys me most is having to switch from the buttons to the touch screen for no good reason. Castlevania: Dawn of Sorrow for example - it's one of my favourite DS games, apart from having to draw seals with the touchpad. I don't think it adds to the game in any way, it just makes you pick up the stylus. 

And oh man does GUILT freak me out too.</description>
		<content:encoded><![CDATA[<p>Personally what annoys me most is having to switch from the buttons to the touch screen for no good reason. Castlevania: Dawn of Sorrow for example - it&#8217;s one of my favourite DS games, apart from having to draw seals with the touchpad. I don&#8217;t think it adds to the game in any way, it just makes you pick up the stylus. </p>
<p>And oh man does GUILT freak me out too.</p>
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		<title>By: Gloria</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-902</link>
		<author>Gloria</author>
		<pubDate>Mon, 14 Jan 2008 21:29:41 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-902</guid>
					<description>That was kind of how I felt about animal crossing. You don't HAVE to do it either way, really. You can use the stylus or the D-pad, but there were some things that practically required the stylus (letter writing for one) so I would constantly be switching back and forth.

It seems like a lot of games just tack on the touch pad so that they can say, "AND LOOK YOU CAN USE THE TOUCHPAD!" and it's like, come on, we've all played the oldschool gameboys. You don't NEED the touchpad if you can't come up with a solid use for it.

And seriously...the one TV chapter where you're in the doctor conference and the guy infected with guilt comes in and starts bleeding everywhere and infecting people...I was like "HOLY *@$@()*($ I CAN'T PLAY THIS GAME ANYMORE"</description>
		<content:encoded><![CDATA[<p>That was kind of how I felt about animal crossing. You don&#8217;t HAVE to do it either way, really. You can use the stylus or the D-pad, but there were some things that practically required the stylus (letter writing for one) so I would constantly be switching back and forth.</p>
<p>It seems like a lot of games just tack on the touch pad so that they can say, &#8220;AND LOOK YOU CAN USE THE TOUCHPAD!&#8221; and it&#8217;s like, come on, we&#8217;ve all played the oldschool gameboys. You don&#8217;t NEED the touchpad if you can&#8217;t come up with a solid use for it.</p>
<p>And seriously&#8230;the one TV chapter where you&#8217;re in the doctor conference and the guy infected with guilt comes in and starts bleeding everywhere and infecting people&#8230;I was like &#8220;HOLY *@$@()*($ I CAN&#8217;T PLAY THIS GAME ANYMORE&#8221;</p>
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		<title>By: Daniel Primed</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-906</link>
		<author>Daniel Primed</author>
		<pubDate>Tue, 15 Jan 2008 03:43:59 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-906</guid>
					<description>My most enjoyed games on the DS would have to be the Tony Hawk games. These titles are very interesting because they use all of the DS' features _except_ for the touch screen. They have excellent online options, voice input and use both screens. The touch screen is only used for drawing tags and designs for your skateboard.

It really comes down to the game, a game like Elite Beat Agents is perfect for the DS yet in Zelda it might (I haven't played it yet) grow tiresome.</description>
		<content:encoded><![CDATA[<p>My most enjoyed games on the DS would have to be the Tony Hawk games. These titles are very interesting because they use all of the DS&#8217; features _except_ for the touch screen. They have excellent online options, voice input and use both screens. The touch screen is only used for drawing tags and designs for your skateboard.</p>
<p>It really comes down to the game, a game like Elite Beat Agents is perfect for the DS yet in Zelda it might (I haven&#8217;t played it yet) grow tiresome.</p>
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		<title>By: Scott</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-921</link>
		<author>Scott</author>
		<pubDate>Tue, 15 Jan 2008 23:41:52 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-921</guid>
					<description>Good article, I enjoyed reading it.</description>
		<content:encoded><![CDATA[<p>Good article, I enjoyed reading it.</p>
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		<title>By: Selphie</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-927</link>
		<author>Selphie</author>
		<pubDate>Wed, 16 Jan 2008 06:49:09 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-927</guid>
					<description>I might be getting a DS in the future and Phoenix Wright for it, so I'm glad it's got good reviews. :D

That surgery game seems totally nuts. O_O</description>
		<content:encoded><![CDATA[<p>I might be getting a DS in the future and Phoenix Wright for it, so I&#8217;m glad it&#8217;s got good reviews. <img src='http://girlsdontgame.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>That surgery game seems totally nuts. O_O</p>
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		<title>By: Kevin</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-942</link>
		<author>Kevin</author>
		<pubDate>Thu, 17 Jan 2008 08:21:14 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-942</guid>
					<description>I loved Phantom Hourglass but I can see how you'd get sick of it. I really hated the room you kept having to go back through with the poisonous fog and timer because of the stylus. I'd get seen a lot by the guards since it was ultra sensitive.</description>
		<content:encoded><![CDATA[<p>I loved Phantom Hourglass but I can see how you&#8217;d get sick of it. I really hated the room you kept having to go back through with the poisonous fog and timer because of the stylus. I&#8217;d get seen a lot by the guards since it was ultra sensitive.</p>
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		<title>By: kPod</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-978</link>
		<author>kPod</author>
		<pubDate>Sat, 19 Jan 2008 18:07:07 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-978</guid>
					<description>Trauma Center is a /lot/ of fun. Sadly, Atlus didn't make that many copies, and as such it's rare as hell. I had to buy mine in from the US in order to get it new.

I never play it in front of my parents anymore, though. Because I was playing against Triti (mosaic-like GUILT), and it kept going 'Vitals Dropping'. And the second to last time it said it, I just shouted "I KNOW, DAMNIT." At the top of my lungs.

I agree though, that some games simply include touchscreen because they can, and it really annoys me. Games like Cooking Mama, Star Fox Command and TC:UTF (I hope New Blood gets a DS version.), it's integral. PW:AA and Hotel Dusk have it as an extra that just adds a little something extra, but it's not painfully obvious that it was just added in. Some games just really get on my nerves because they added it simply because they can, and it does nothing for the game itself.</description>
		<content:encoded><![CDATA[<p>Trauma Center is a /lot/ of fun. Sadly, Atlus didn&#8217;t make that many copies, and as such it&#8217;s rare as hell. I had to buy mine in from the US in order to get it new.</p>
<p>I never play it in front of my parents anymore, though. Because I was playing against Triti (mosaic-like GUILT), and it kept going &#8216;Vitals Dropping&#8217;. And the second to last time it said it, I just shouted &#8220;I KNOW, DAMNIT.&#8221; At the top of my lungs.</p>
<p>I agree though, that some games simply include touchscreen because they can, and it really annoys me. Games like Cooking Mama, Star Fox Command and TC:UTF (I hope New Blood gets a DS version.), it&#8217;s integral. PW:AA and Hotel Dusk have it as an extra that just adds a little something extra, but it&#8217;s not painfully obvious that it was just added in. Some games just really get on my nerves because they added it simply because they can, and it does nothing for the game itself.</p>
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		<title>By: Ikkonoishi</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-1156</link>
		<author>Ikkonoishi</author>
		<pubDate>Sat, 02 Feb 2008 02:08:36 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-1156</guid>
					<description>Go into the options screens on the phantom hourglass and change the option for the item usage.

You can set it so that the items are only active when you are holding a shoulder button. Way easier.</description>
		<content:encoded><![CDATA[<p>Go into the options screens on the phantom hourglass and change the option for the item usage.</p>
<p>You can set it so that the items are only active when you are holding a shoulder button. Way easier.</p>
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		<title>By: Zeno, Internetographer</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-1158</link>
		<author>Zeno, Internetographer</author>
		<pubDate>Sat, 02 Feb 2008 07:38:38 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-1158</guid>
					<description>I've always hated the touch screen.  Personally, I would rather Nintendo had just made the next Gameboy.

Unless the game uses the touch screen exclusively, there's a good chance you'll have to switch between touch screen and buttons throughout the game.  But, from a controller design perspective, you shouldn't have to move around much on the controller.  Look at all the modern console controllers, how they're made so that you have access to all the buttons you need all the time.  The start/select buttons are out of reach, but those are almost never used as a part of regular gameplay anyway.

The absolute worse case of this manifests itself in the atrocity of a game that is Splinter Cell on DS.  Let me lay the scene for those of you who were wise enough to avoid this title:  D-Pad moves.  The four main buttons perform various functions that you need on a regular basis.  Touch screen looks around.  One of the shoulder buttons works your gun.

It's a nightmare to control.  I found it almost easier to stick the stylus in my mouth, since I don't have three hands.

Granted, there are games that implement everything really well (Like Phantom Hourglass, which is one of my favorites despite its obscene shortness), but at the end of the day those titles are few and far between, and in the meantime we're given gimmicky crap that doesn't give any thought to the way a game should be played.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve always hated the touch screen.  Personally, I would rather Nintendo had just made the next Gameboy.</p>
<p>Unless the game uses the touch screen exclusively, there&#8217;s a good chance you&#8217;ll have to switch between touch screen and buttons throughout the game.  But, from a controller design perspective, you shouldn&#8217;t have to move around much on the controller.  Look at all the modern console controllers, how they&#8217;re made so that you have access to all the buttons you need all the time.  The start/select buttons are out of reach, but those are almost never used as a part of regular gameplay anyway.</p>
<p>The absolute worse case of this manifests itself in the atrocity of a game that is Splinter Cell on DS.  Let me lay the scene for those of you who were wise enough to avoid this title:  D-Pad moves.  The four main buttons perform various functions that you need on a regular basis.  Touch screen looks around.  One of the shoulder buttons works your gun.</p>
<p>It&#8217;s a nightmare to control.  I found it almost easier to stick the stylus in my mouth, since I don&#8217;t have three hands.</p>
<p>Granted, there are games that implement everything really well (Like Phantom Hourglass, which is one of my favorites despite its obscene shortness), but at the end of the day those titles are few and far between, and in the meantime we&#8217;re given gimmicky crap that doesn&#8217;t give any thought to the way a game should be played.</p>
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		<title>By: Shotie</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-1399</link>
		<author>Shotie</author>
		<pubDate>Mon, 18 Feb 2008 21:33:21 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-1399</guid>
					<description>If there's one thing I hate, it's when they forcibly tack on a touch screen feature that feels incredibly out of place, and makes you switch from the stylus to the buttons. Now -that's- awkward. I'd rather have it all stylus, or none at all, not a mish-mash of both.</description>
		<content:encoded><![CDATA[<p>If there&#8217;s one thing I hate, it&#8217;s when they forcibly tack on a touch screen feature that feels incredibly out of place, and makes you switch from the stylus to the buttons. Now -that&#8217;s- awkward. I&#8217;d rather have it all stylus, or none at all, not a mish-mash of both.</p>
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		<title>By: RiotMonster</title>
		<link>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-6294</link>
		<author>RiotMonster</author>
		<pubDate>Sun, 03 Aug 2008 00:04:41 +0000</pubDate>
		<guid>http://girlsdontgame.com/2008/01/14/how-much-touch-is-too-much/#comment-6294</guid>
					<description>I can't believe I READ this!!

"It’s a direct sequel to Windwaker, which means the graphics are hideous. You play as bobblehead Link and sail a lot. That’s pretty much the whole game. I kid, I kid. There’s sort of a plot too."</description>
		<content:encoded><![CDATA[<p>I can&#8217;t believe I READ this!!</p>
<p>&#8220;It’s a direct sequel to Windwaker, which means the graphics are hideous. You play as bobblehead Link and sail a lot. That’s pretty much the whole game. I kid, I kid. There’s sort of a plot too.&#8221;</p>
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